AMD Launches New Mobile Graphics Chip Radeon RX 540 Based On Polaris GPU Architecture

AMD quietly launched the new series of RX 500 graphics chip, including RX 540 as the mobile version of RX 550. The new Radeon graphics chips series are based on AMD Polaris architecture.

AMD still depends on its Polaris architecture in developing its graphics chip, the Radeon RX 500 series. The new graphic chips range from RX 550 up to RX 580 as reported by Digital Trends, including the new entry-level mobile graphics chip Radeon RX 540.

The Radeon RX 540 is designated to be the mobile version of RX 550. As for now, full details of the RX 500 series have not been released yet. However, AMD has released the detail specifications for the RX 540, which offers an enhanced graphics performance for gaming.

Radeon the RX 540 is equipped with three core technologies that will deliver a fast performance and high-quality graphics. They are the adaptive power saving called Radeon Chill, a lightweight game capture Radeon ReLive and a new AMD DirectX 12 technology that will deliver a faster graphics performance and higher frames per second. The latest DirectX technology also has the capability to reduce hardware latency.

DirectX 12 provides a seamless gaming experience by opening a wider lane of a communication channel between the computer's central processing unit (CPU) and the graphics processing units (GPU). The technology enables the Radeon RX 540 GPU to run multiple tasks, thus reducing the latency and rendering time, which will provide more frames per second. This capability is enabled by two revolutionary features, the multi-threading, and asynchronous shaders

The multi-threading works by allowing the processor's CPU and the Radeon GPU to communicate on the multiple channels. This technology enables more than one CPU core are now able to communicate with the Radeon RX 540 GPU.

The second feature is the asynchronous shaders, which allowed the Radeon RX 540 GPU to execute multiple tasks assigned by the CPU at one time. Watch the simple explanation regarding the asynchronous shaders from AMD below:

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